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Tags: RAM

project.name
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8B Addressable RAM

8B Addressable RAM

8 Bytes of addressable Memory. 3 Inputs top left are address, 8 inputs above flip-flops are data in, and button above data in is write. (Don't hurt me I'm new)


project.name
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Static RAM

Static RAM

Emulation of 'static RAM', which is essentially built from D-type flip-flops.

The principal difference between this and the standard RAM component in CircuitVerse is that all the static RAMs in this project are edge-triggered for write (reading is asynchronous).

The basic building block is the 1x8-bit SRAM circuit - a single byte of memory, built from an 8-bit D-type flip flop.

16 of these are then used in a 4 x 4 grid to build the 16x8-bit SRAM circuit, which now includes the necessary 4-bit address decoding circuitry.

16 of these are then used in a 4 x 4 grid to build the 256x8-bit SRAM circuit.

The pattern could be applied recursively to build, in turn, a 4KB, 64KB, 1MB chip, and so on.


project.name
0 Stars     194 Views

Experiment 3 - RAM Design

Experiment 3 - RAM Design

project.name
4 Stars     181 Views

Asynchronous 16 - Segment Array

Asynchronous 16 - Segment Array

Instructions

Set both buttons to off (RED). Now reset the sequencer and turn on button 1 and 2 (set to GREEN). 

Button 1 controls the data fed to the displays.

OFF = Clear all displays ON = Programmed message

Button 2 controls the clock.

To change the message, dump the core or reset the EEPROM and rewrite the suitable data for the 16-Segment Displays. If the new message contains lesser or more letters/numbers to show, make suitable changes to the Sequencer and change the number of displays used.


project.name
1 Stars     224 Views
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An 8-bit CPU with an instruction set that includes the analytic integration and differentiation of polynomial expressions.


project.name
0 Stars     149 Views

RAM

RAM
RAM

project.name
1 Stars     125 Views
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32B RAM 16B ROM Setup

32B RAM 16B ROM Setup

project.name
0 Stars     114 Views
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simple computer

simple computer

simple computer with clock                                                                                           

commands:

10001: Clock

00011: Do a OR operation*

01101: Do a AND operation*

01110: Do a NAND operation

01001: RAM edit/read**

*Use number inputs too do the logic.

**Use data inputs edit/assign values to an 8-bit RAM. Use the R/W pin to read & write.

Specs:

RAM:

1KB (as seen in photo)

RAM size

Clock:

2HZ (as seen in photo)


project.name
0 Stars     66 Views

shresth

shresth

ram


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Simple computer

Simple computer

A simple computer.

(IN DEVOLOPMENT)

commands listed in project.


project.name
1 Stars     85 Views

RAM 16 Bytes

RAM 16 Bytes
RAM

A 16 bytes static RAM designed all with logic gates and without D flip flops.


project.name
0 Stars     101 Views

7-Bit BRWD

7-Bit BRWD

BRWD: BINARY READER AND WRITER DEVICE

Specs:

7-bit RAM

8-bit Memory

How to use:

1. To start writing, set your clock speed, and turn on the "Writer" switch.

2. To scroll through the memory, turn on the "Scroll" switch. Press "Reset" if you are ready to read.

3. Turn the "Writer" switch off, and turn on "Scroll" to start reading the binary.

4. Then when you're done, press "Reset RAM" to reset your writing.


project.name
1 Stars     48 Views
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a 64 Bit Memory


project.name
1 Stars     79 Views
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Better 16-Segment Rolling Display

Better 16-Segment Rolling Display

An improvement on my previous design of a rolling 16-Segment display, this time using RAM to store undisplayed letters. Note that a space will automatically be placed before your message each time. (If you see how I could prevent this, please let me know.)


project.name
0 Stars     24 Views

SubSAP

SubSAP
RAM

Módulo 16x8


project.name
0 Stars     35 Views

Memoria RAM

Memoria RAM

Memoria RAM Oliver


project.name
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address

address
RAM

project.name
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RAM

RAM
RAM

project.name
0 Stars     54 Views
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16bit adressable RAM

16bit adressable RAM

project.name
0 Stars     45 Views
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16bit Computer

16bit Computer

Pls Help me!
i made RAM and MAR for my computer and i want know how to make it better, if you have somthing on your heart pls tell me it. I am still working on it.

(I'am new, please dont hurt me)


project.name
0 Stars     49 Views
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RAM counter 7 segment display

RAM counter 7 segment display

project.name
0 Stars     18 Views

4bit 8word RAM

4bit 8word RAM
RAM

project.name
0 Stars     9 Views

Untitled

Untitled
RAM

project.name
0 Stars     47 Views
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FEMBOY-8v1.1

FEMBOY-8v1.1

Functional Electronic Machine Binary Operator Yes - 8-bit cpu

This is a work in progress right now.


INSTRUCTION SET:
00:
MOV [r], A - Loads a register into the accumulator.
01: MOV A, [r] - Saves a register into the accumulator.
02: INC [r] - Increment a register 
03: DEC [r] - Decrement a register
04: ADD [r] - Add the accumulator to a register
05: SUB [r] - Subtract the accumulator to a register
06: OUT [r] - Output a signal from a register
07: HLT - End program


REGISTERS:
00:
REGISTER 1
01: REGISTER 2
02: REGISTER 3
04: REGISTER 4


Update Notes:
Final design before update of is a.


To-Do:
Add WIP instructions
Add the accumulator to a register address
Increase amount of registers to 8
Add Ram manipulation instructions
Add Input to CPU
Add more operations to the ALU
Add ASCII i/o
Make a simple command line
Make an assember
Make a simple operating system for the cpu
Add rgb output


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0 Stars     20 Views
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Memory

Memory

From the Memory level on NandGame


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Combined Memory

Combined Memory

Registers and an EEPROM


project.name
6 Stars     123 Views

This is the CTH-10 CPU. By CrEePeRz24321. (most updated version of the CTH Series) This uses all binary to operate. First click on Power to start. Turn Op to 1 and double click the RAM. Then type in the Op code you want. Only put inputs and read outputs of the User Interface. Wait until the Red light turns Green then start. If you want to change operations, then turn Op to 1 and double click the RAM. Then type in the Op code you want. (If you use full screen, and it keeps on kicking you out when you type, click full screen and then look to the bottom right and press + or - and don't touch the full screen after that unless the RAM input kicks you out)

0 is No Operation - Inputs unavailable

1 is RAM - write the address into In1, write the number you want to store into In2 and press Write.

2 is ADD - write the first digit into In1, write the second digit into In2

3 is Subtract - write the first digit into In1, write the second digit into In2

4 is Counter - Inputs unavailable

5 is AND Gate - write the first digit into In1, write the second digit into In2

6 is a Clock - Inputs unavailable

7 is Accessing the ROM - Inputs unavailable

8 is Binary to Decimal converter

9 is Random Number - Inputs unavailable

10 is Not Gate - write the converting digit into In1

11 is Shift Right* - write the converting digit into In1, write the shift number into In2

12 is Shift Left* - write the converting digit into In1, write the shift number into In2

13 is Multiply - write the first digit into In1, write the second digit into In2

14 is Divide - write the first digit into In1, write the second digit into In2**

HALT is to halt operation


*when using shift the first 3 digits of Out will be nonfunctional

**when using divide the first 4 digits away from the CPU are remainders and the last 4 digits closest to the CPU are quotients.

(There is also a Computer version that doesn't get updated much.)


project.name
1 Stars     60 Views

This is the CTH-10 CPU. This uses all binary to operate. First click on Power to start. Turn Op to 1 and double click the RAM. Then type in the Op code you want. Only put inputs and read outputs of the User Interface. Wait until the Red light turns Green then start. If you want to change operations, then turn Op to 1 and double click the RAM. Then type in the Op code you want. (If you use full screen, and it keeps on kicking you out when you type, click full screen and then look to the bottom right and press + or - and don't touch the full screen after that unless the RAM input kicks you out)

0 is No Operation - Inputs unavailable

1 is RAM - write the address into In1, write the number you want to store into In2 and press Write.

2 is ADD - write the first digit into In1, write the second digit into In2

3 is Subtract - write the first digit into In1, write the second digit into In2

4 is Counter - Inputs unavailable

5 is AND Gate - write the first digit into In1, write the second digit into In2

6 is a Clock - Inputs unavailable

7 is Accessing the ROM - Inputs unavailable

8 is Binary to Decimal converter

9 is Random Number - Inputs unavailable

10 is Not Gate - write the converting digit into In1

11 is Shift Right* - write the converting digit into In1, write the shift number into In2

12 is Shift Left* - write the converting digit into In1, write the shift number into In2

13 is Multiply - write the first digit into In1, write the second digit into In2

HALT is to halt operation


*when using shift the first 3 digits of Out will be nonfunctional


project.name
0 Stars     17 Views
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EEPROM vs RAM

EEPROM vs RAM

Just a little comparison nothing too important.


project.name
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RAM

RAM

project.name
5 Stars     198 Views
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Overview

The STRING32000 is a 32-bit CPU. It reads and executes each instruction in 1 clock cycle like all the old string CPUS. It has addressed pins and can modify its own code. While this CPU usually needs special external circuitry to interact with complex outputs like the RGB LED matrix, these external drive circuits are just meant to store the bitmap being drawn on the screen. The overall unspecialized nature of this CPU allows it to address up to input and output 65,536 32-bit pins.

Self-modifying code

Probably the most exciting feature about this CPU is that it can write to its main memory, which is where its program is stored. This means it supports self-modifying code. Self-modifying code is the ability for the computer to alter its own code that it is running. This was very very annoying to get working properly.

Executing values in registers as instructions

The second most exciting feature of this CPU is temporary instructions. This means that the CPU can make a very temporary custom instruction and execute it while it's in a register instead of being in something permanent like main memory, which is much safer since it decreases the risk of accidental corruption of the program. This was mildly annoying to get working.

Memory

There are two memories, which are both 32-bit with 16-bit addresses. The main memory sits outside the CPU and is nonvolatile and stores the program to execute and data to save. The second memory is also located outside the CPU and is volatile and used to store temporary values that are needed when operating, for example cursor position. For the safety of the program and the user's mental wellbeing, the CPU cannot activate the reset pin on the main memory to delete its own program all at once, since if there was some dumb bug and the CPU deleted data that the user didn't have a copy of, that could result in severe depression because of how heartbreaking it would be for an entire program that you didn't have a copy of to be deleted in the blink of an eye. So yeah, better to be safe than sorry.

About the morbidly obese main memory

Since the only memory that can be edited by circuitry and be used as permanent storage (EEPROM) only supports up to 10-bit addresses and STRING32000 supports up to 16-bit addresses, I have decided connect 64 EEPROM, which in total supports up to 16-bit addresses, fully utilizing the CPU's address space.

STRING32 excel Assembler:

The documentation on how to program the CPU is in the assembler. To use it, you'll need to download it.

Link: https://1drv.ms/x/c/fa007333c2aab537/EUIHbqhMAVpLr7OQLWN3YP4BNOPuOfYEncFrDDHcGgUxyg?e=LO1VnA

-----------------------

This computer currently only runs one program where you can make 32x32 pictures in black and white, but I'll make more programs for it in the future.

Controls for 32x32 painter:

keyboard controls: WASD to move cursor, Q to display an image, E to toggle pixel between black and white.

stepper: Use to select the picture slot. There is a face drawn in slot 0

PWR and EN: toggle both on to run. PWR is the main switch and EN freezes the clock when disabled.

-----------------------

CREDITS:

Credit to Sanderokian Stfetoneri (author of Femto) for the fast clock circuit

FORK FOR BEST USER EXPIERIENCE


project.name
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Gated-Latch

Gated-Latch

A simple Gated-Latch system. 


project.name
0 Stars     33 Views
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Static serial RAM with serial input

Static serial RAM with serial input

in this project i made a 4 bit RAM which can be written through serial communication(SCL - clock and SDA- data(1 or 0)) then a rising edge of a square wave is detected in the SCL pin, the enable pin of the SRAM cells are enabled in an order according to each clock pulse. simultaneously a data is given through the SDA pin according to the Nth clock pulse to the Nth SRAM cell.


project.name
0 Stars     58 Views
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Memory Practice

Memory Practice

Adjustable 8-bit adder which either loads values from two different registers into an 8-bit adder or sequentially adds the current output value of the adder to the value stored in the first register. Practice for RAM unit application, register creation and organization, bit splitting and compression, and sequential logic.


project.name
1 Stars     36 Views
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halfbyte-enable counter

halfbyte-enable counter

More practice for sequential logic, implementing multiple sub-circuits to simplify the functionality of the design.


project.name
0 Stars     50 Views
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An attempt at utilizing memory storage to create some output based on information inputted into ROM block; output changes when ROM enable is toggled while the address input counter changes to change up the sequence of input bits to the registers.


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More practice for memory logic. Toggle enable ROM to change up the sequence or introduce more values


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Mem_pract_2

Mem_pract_2

ROM-instructed sequence taking data in and using half of the bits to perform memory storage and selection functions.


project.name
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Display RAM

Display RAM
RAM

project.name
0 Stars     11 Views
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WorkingWithRAM

WorkingWithRAM

Returning to creations involving the use of RAM units to build larger registers for use with counters and ROM to provide a randomized output


project.name
0 Stars     7 Views

Simulación RAM Completa

Simulación RAM Completa

Simulación de operaciones de lectura y escritura en una memoria RAM. El proyecto demuestra cómo almacenar y recuperar datos binarios de 8 bits en direcciones específicas, controladas por señales lógicas para verificar su precisión.


project.name
0 Stars     4 Views

Manual RAM Test

Manual RAM Test