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Tags: FSM

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Estudiar FSM

Estudiar FSM

This is just a practice machine for the FSM test and sequential logic


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Gray Code Modulo 8

Gray Code Modulo 8

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2 Stars     322 Views
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Ejemplo FSM PPT

Ejemplo FSM PPT

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FSM Moore

FSM Moore

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FSM Mealy

FSM Mealy

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Ejemplos de modulos para FSM

Ejemplos de modulos para FSM

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Proyecto Digital # 1

Proyecto Digital # 1

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FSM

FSM
FSM

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1 Stars     88 Views
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Group C EE-184 Project 3. This circuit is a state machine built-in hardware used to control a stepper motor by interfacing with a motor driver. The inputs are Run, Handwave, and Free Range. In Free Range mode the motor will spin in one direction constantly. When switched to Hand wave mode the motor will move 36 steps clockwise and then 36 steps back counterclockwise. Run must be active to enter either of these states. If Run is deactivated while Handwave is active the motor will finish its 36 step cycle and stop. 


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Proyecto 1 Digital 1

Proyecto 1 Digital 1
FSM

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FSM PROYECTO

FSM PROYECTO
FSM

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0 Stars     180 Views
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Digital Logic Design, Sequential. Combinational Logic, ALU, CPU, Finite State Machine, FSM, State Diagram, State Table, Flip Flops, Registers, Counters


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0 Stars     130 Views

Moore and Mealy machines detection the binary sequence 01.

Encoding states: one-hot.


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WashingMachineArthur

WashingMachineArthur

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1 Stars     91 Views
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The washing machine will have two states: washing which required a counter that will stop when it reaches number 6 and drying which required a counter that will stop when it reaches number 4. The controller should have 2 inputs a start and a reset. When the start input is disabled (set to 0), both washer and dryer should stop. When the start input is enabled (set to 1), the washing cycle should start counting from 0 to 6 then stop; after that the dryer cycle should start counting from 0 to 4, i.e., the drying cycle will start after the washing cycle finish. The reset button we reset both counters. The final circuit will look something like this


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FSM con quattro stati

FSM con quattro stati

FSM 4 stati con flip flop D



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JK FSM

JK FSM

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0 Stars     37 Views

FSM FFT dec4x16

FSM FFT dec4x16

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FSM Vending Circuit

FSM Vending Circuit

Implementation of a FSM for a vending machine with the following specifications:
• The machine takes nickels and dimes.
• There is a single coin slot, and a sensor detects the type of coin then asserts one of two signals, N for nickel, and D for dime.
• The machine dispenses candy once it receives 25 cents.
• The machine will not return change.

Includes the following I/Os:
a. Two inputs N and D to the circuit
b. A reset input connected to the asynchronous clear
c. A seven segment display which shows the current number of coins (button presses)
d. A single LED as output to indicate when the “vend” condition is true.


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Max Train Capacity FSM

Max Train Capacity FSM
FSM

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0 Stars     13 Views

Untitled

Untitled

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0 Stars     31 Views

Pedestrian traffic light

Pedestrian traffic light

This project simulates a pedestrian traffic light based the state of the main traffic light:

  • When the traffic light is red, it is represented as 00 
  • When it is yellow, it is represented as 10
  • When it is green, it is represented as 11

Based on this, it is possible to determine the next state of the pedestrian traffic light (red or green) only taking into account the most significant bit of the main traffic light representation. 


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Module Practice

Module Practice

Practice for creating and instantiating sub-circuits into a larger circuit, includes gate logic for some circuits like 2-to-1 mux and 3-to-8 decoder, as well as bit-to-bus combiner and FSM logic using T flip-flops.